Programming
Only languages and frameworks with non-trivial experience are listed.
This is likely just about the least unique part of this page… but sometimes, common tools are popular for a reason.
I have professional experience developing a full-stack web service with a Flutter frontend and Python backend, among other things.
Unity is my main playground for various complex personal projects: physics simulations, procedural generation, anything requiring substantial 3D graphics — but I’ve also used C# outside of Unity, including experience with ASP.NET Core and Avalonia.
I think a lot about architecture, anticipating edge cases and potential problems before they become a real issue. (Sometimes, a bit too much for my own good.)
AI Usage Notice →Space / Astronautics
I could talk about torch drives, Δ𝑣 & Isp, and the industrialization of the Moon for hours. That is why this section exists.
Various calculators, simulators, and visualizers related to spaceflight and astronomy live here.
Go to Astronautics Page →Writing
Hard science fiction where the characters are held to the same rigorous standards as the scientifically accurate worldbuilding.
Set in a techno-optimistic future in which technology enhances humanity, not replaces it.
Go to Writing Page →Others
Various other projects and interests: music, random technical tools, niche experiments, and anything that doesn’t fit neatly elsewhere.
— This section is under construction. —